![]() If I’d have to label it, I’d call it “industrial chill”, which is perfect for Machinarium - except for some plants and a bit of water, everything in the game is mechanized and industrial, including the local wild life. The soundtrack is available here if you want to listen to it. The story’s backdrop is beautiful, hand-drawn scenes accompanied to a lovely soundtrack by Floex, Amanita Design’s own in-house “sound maker”, as he is entitled on their website. The story, which is told without the use of text or dialogue, unfolds as you play, and even though it’s not the most intriguing and creative story I’ve seen - you’ll probably feel it’s very familiar - it’s very well told. After re-assembling himself he sets off towards the city to look for a friend. Machinarium tells the story about Josef, a little robot who finds himself dumped on a scrapheap. “Old” in this case also means that the game is written in Flash, but we’ll come back to that later. “Old” in this case means that us patient gamers can get it on sale. The game was released in 2009, but that something is “old” doesn’t necessarily mean that it’s bad. ![]() It’s created by Amanita Design, a small, independent game developing studio based in the Czech Republic. Machinarium is a point-and-click adventure game with heavy use of puzzles and brain teasers. ![]() But since I got LIMBO a few months ago and enjoyed it quite a lot, I decided to give Machinarium a try when it was on sale on Steam a while back. When it comes to games, I’m not much of a puzzle guy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |